Having heard about the new adventure upcoming, I half-jokingly said that Wolfgang needed to send the staff reviewers a copy of his latest and behold, it was sent. So what do you get for your patronage? Castle Shadowcrag is 95 pages of adventure. One odd thing about the formatting is that it has three blank pages, pages 2, 8, and
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Having heard about the new adventure upcoming, I half-jokingly said that Wolfgang needed to send the staff reviewers a copy of his latest and behold, it was sent.
So what do you get for your patronage? Castle Shadowcrag is 95 pages of adventure. One odd thing about the formatting is that it has three blank pages, pages 2, 8, and Nothing terrible about it but removing the pages might make the file smaller. Having adobe myself, I removed the pages and printed it out on the old double sided Samsung printer. No problems.
The book is packed with bookmarks and reading over them shows an impressive list. This is not JUST an adventure, but like some of the more fondly remembered ones, introduces new gaming bits that can go beyond the adventure. The cover art is an impressive piece. If the previous adventure cover is this solid looking, Wolfgang needs to put some shots of the covers up on his web site so that people can see them.
Interior art is not as impressive. In this regard though, I think about Maps are solid. There are several up close maps of the castle and other adventuring environments. One thing I noticed was that the stat blocks are inconsistent. The book is broken into four parts. The adventure is not a simple hack and slash feast. It is not something that you should read through once. It is an intricate adventure that the GM should read over several times and mark up as appropriate and insert notes as to how things are progressing.
The book relies on a few different themes. One of them is fey. Not my biggest fan support area. Never a big fan of the whole Seelie and Unseelie court. Those who are will enjoy the opportunity to battle against the shadow fey and to see how alliances in the past lead to corruption in the future. Another one is the realm of shadow. Another one is time travel and how the events the players witness and partake in will change the adventure as they progress through it as well as how various NPCs will react to them.
There are a lot of opportunities for role-playing. There are a lot of opportunities for exploration. There are a lot of opportunities for combat. Players will get to see how their actions in the past, indeed how things at Castle Shadowcrag came to be originated, as well as influence those actions to a different era.
The players will travel through shadow and time, and their actions will be reflected in some subtle ways, such as how the winter garden appears, as well as in what the patrons of the castle are like. In terms of New Monsters, they may not be new to everyone. Wolfgang makes generous use of the plethora of d20 material by selecting appropriate monsters. Included are stats for the shadow fey CR 3 , and stained glass golem CR 9. Separate from the new monsters are updated monsters like the angel of death, and black skeleton among others.
Two of my favorites from my old Shackled City campaign, the shadow creeper and shadow stalker, courtesy of Tome of Horrors one by Necromancer games. One bonus is pregenerated PCs. Players looking over the characters should beware that these are no optimized characters by a long shot. Players will probably want to quickly customize them before play. There are a total of six pregenerated characters. Part of the pleasure of the patronage project is actually getting your input into the adventure and reading the various design journals.
In terms of listening to the patrons, Wolfgang lists the patrons, as well as shows a few places where the patrons input affected the adventure.
Things like that have worth beyond the adventure.
CASTLE SHADOWCRAG PDF
Sorry to be a pain. It is an intricate adventure that the GM should read over several times and mark up as appropriate and insert notes as to how things are progressing. This page Gothic adventure is for 10th and 11th level characters. And actually, thanks for the reminder that Streets of Zobeck is out for 5e!