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No part of this book may be used or reproduced in any manner whatsoever without written permission from the publisher, except in the case of brief quotations embodied in critical articles and reviews. Includes bibliographical references and index.
ISBN alk. Chess--End games. Title: Complete endgame course. S56 Lone King 5 King, Queen, and Rook vs. Lone King 7 King and Two Rooks vs. Lone King 12 King and Rook vs. Lone King 14 Stalemate Alert! Lone King Minor Piece vs. Queen 35 Bishop vs. Queen 35 Knight vs.
Lone Pawn 70 Knight vs. Lone Pawn 71 Rook vs. Lone King Lone King vs. King and Pawn Queen vs. Pawn on 6th Rank Queen vs. Rook All Hail the 7th Rank! Rook-Pawn and Queen vs. Rook and One Rook and Three vs. Rook and Two Rook and Four vs.
Rook and Pawn Blockade—Queen and Pawn vs. Now, with a torrent of new chess books pouring into stores every year, that has changed—endgame books are a dime a dozen.
Most chess writers think that chess players want as many positions as possible in an endgame book. And that sounds like a good idea! Give the chess hopeful the most bang for the buck! Stuff everything into one book! This would be reasonable for an endgame encyclopedia, and such books are good research tools. But must every chess author daze his readers with this kind of "overkill"?
Of course not! In fact, more than one player has been demoralized by the sheer mass of information that many endgame books offer—it all seems so dull and so hard to grasp. However, after they spend a few days looking over several examples, they inevitably shelve it alongside all their other unread chess tomes.
Pondering this common story led me to ask an important question: How can the whole endgame genre be done differently?
This book is designed to make players who are disgusted with endgame study feel that there is light at the end of the tunnel, and it assures you that you can become an accomplished endgame player with just a little effort. Of course, each coach will have opinions as to what endgames are appropriate for each rating group, so personal adjustments can always be made.
Nevertheless, coaches will find my book to be an invaluable teaching tool that they can use with confidence. Jeremy Silman Los Angeles, CA Introduction All chess players want endgame skills, but doing the work to actually achieve this much-needed knowledge is anything but easy.
My goal in writing this book was to take a subject that most see as boring and make it palatable, educational, and yes, even fun. Rating is important. Chess students need to be told which endgames are important for their particular level. For example, a beginner needs to spend very little time on the endgame.
Basic mates are all he or she needs. On the other hand, a tournament player in the range needs quite a bit of critical but easy-to-learn endgame knowledge if he or she wants to move up the rating ladder.
The balanced study of tactics, strategy, opening theory, and appropriate endgames is more important here than ever. An appreciation of its final phase will not only allow them to become stronger in that area, but also add to their enjoyment of chess as a whole. This means that a class "B" player , in order to absorb the material presented in the class "B" section, must have learned everything presented for the lower rating groups!
Most existing books are either elementary and useful for novices only, or are useless methodologically, or do not cover endgame theory fully. Also, how does he define "novice"? There is an important place for the various fine endgame books found in my recommended book list.
Jumping from book to book is a fast track to nowhere. Unfortunately, organizing the study of endgames by type ultimately fails the student by offering too much information too fast. For example, if you have just learned to play, all you need to study is the section designed for beginners Part One. After mastering the material there, put the book away and spend your time studying tactics and a few strategic concepts. Patiently go through each part of the book up to or, at most, one part above your present rating.
Make sure you thoroughly understand the lessons in each part of the book. Memorization is a very poor substitute for true understanding. Next, we come to the Master lessons Part Eight , which embrace concepts more than positions or memorization. Part Nine is Endgames for Pure Pleasure. Here anyone of any rating can enjoy the comic look of entombed or dominated minor pieces, tactics in the endgame, and a study of The Five Greatest Endgame Players of All Time.
For example, I heretically decided not to include Bishop and Knight vs. Is such a rarity really worth the two or three hours it would take to learn it? I say no. They all deserve far more than mere thanks for the help they have supplied in the writing of this book.
Amazingly, they were proved right. King and Two Queens vs. Lone King King, Queen, and Rook vs. Lone King, King and Two Rooks vs. Lone King King and Rook vs. Lone King: Stalemate Alert! Summing: Up Tests and Solutions. Final Thoughts.
Silman's Complete Endgame Course: From Beginner To Master
Silman's Complete Endgame Course: From Beginner to Master