Backstory[ edit ] Early in the 21st-century a woman by the name of Teresa Ashcroft discovered arcanotechnology, the science behind magic. The discovery revolutionized the world and sent her mad. Her colleague Simon Yi continued her research, laying the groundwork for the Dimensional Engine, a clean and inexhaustible power source. He was also driven mad.
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Please log in to add or reply to comments. Too much fire from the hate brigade. This is pretty sad. So glad that i have the full range of the old edition. I directed Cthulhutech V1. Me and my O.
I hope when V. It has a lot of potencial and the setting for this kind of stories is splendid. Dark Passions book was in my humble opinion the pinacle of this mature tone showing the darkest See more side of the setting, oh my, I wanted my O.
About the new rules, I like the character generation, it helps a lot to construct a background story around the character. Also I know this is a simulationist system, not a narrative one, but narrative elements to reward players to run their characters as they protrayed it would be appreciated.
The readme notes that all Tagers get Nightvision for free, but only the Nightmare actually has this in its details. The Whisper feels a bit limited. Maybe give them a few free ones, similar to how weapon systems are done? Are Limit Weapons an option for the starting weapon systems? Some starting weapons systems list a cost for the Base level. Does this have to be paid even if chosen as one of your free starting options? A lot of the core ideas of the game have always been great, mired by an unfortunate tone of writing and a disturbing fondness for sexual violence.
Secondly, I must bring up an issue with the basic mechanic. If this is the case, a difficulty system revolving around the removal of dice will most likely not work very well. If a competent professional 3d10 comes up against a "challenging" situation, he or she is no longer eligible for the "consecutive values" dice bonus. If they come up against a "hard" task, they can no longer obtain doubles, as they only have one die.
It is still possible to pass, but what if they suffer a -3 dice penalty? You require the expenditure of Drama points to even attempt the test. See more any given situation. An option here would be the ability to roll two dice, but only count a success if both dice come up 10s. Another way would be to require the player to roll a 10 on 1d10 to activate a "blind luck" roll, then roll one die and beat the threshold normally. These are just ideas, but they would help avoid no-win situations, and add some excitement to really dire circumstances.
On a more positive note, I love the updates and the customization options. Looking forward to the artwork that made the game famous and the remainder of the player options. Keep up the awesome work! Is that still the case in this new edition? Mecha pilots including Engels will be covered by a second rulebook called Aeon War. Will they possibly be making a return or have they been cut?
And also when the beta is over will we be able to buy this as an actual book or just as a pdf? I have read carefully the change in skills. Some are too generic and others too specific. In my opinion the skill list is too long. Many skills can be grouped in one and treated as skills specializations. Now I just have to wait for it to come out. From the official website: "CthulhuTech is different from most other storytelling games - it tells a story that has a beginning, middle, and end.
Once the setting is established in the Core Book and Companion, six books will bring characters into the epic storyline of CthulhuTech. I love the concept. The problem is that the story books seem to have stalled out. And now they are moving to a new edition, which makes it seem more and more unlikely that the original plans will ever actually see completion. Is CthulhuTech 1st edition the greatest ruleset? No, but I kind of thing that the average CthulhuTech fan is more into the setting than the system.
I guess its true that there is no ending per se. But there is a lot of stuff. The rules are much cooler and cleaner, and the setting has matured. After all, the first edition of CthulhuTech was written in , and published in Reviews - May 29th, Hello Wildfire. I do hope you read these reviews and take heed of them, because the following are not only my personal opinions as a fan of CthulhuTech, but my professional opinions as a writer and game designer.
First of all let me say it was [ But also feels more customizable and the rules better structured then V1. Hope the mecha books follow the same road.
An unusual feature is the selection of numbers from the d10 rolls — a player can pick a single highest number, all like numbers, or straights of consecutive numbers, and use these to generate the result. The result is then added to a "base" consisting of a related attribute score bought by the player at character creation. Players build characters using points to buy six attributes, Strength, Agility, Perception, Intellect, Tenacity, and Presence, which are used for attribute tests and serve as the base to which roll results for skills are added. Players have another, separate pool of points used to buy skills such as "Marksman" or "Persuade" in five degrees of competency.
Character Sheet.pdf - CthulhuTech