GA1 THE MURKY DEEP PDF

Tobei Your friend reaches down and gives a tug, and the door swings slowly open on creaking hinges, revealing a descending stair. The first thought that crosses your mind is wheter it would be better to freeze to death up here in the wind or fall into the hands of Castanamir the Mad, the unpredictable. Slave raiders scour the countryside, leaving death and destruction in their wake. You can use this adventure alone, or as the conclusion of the series. It took the players three sessions to finish, and now they want more. The Monochrome is the version.

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Stories of the city and tales of fabulous artifacts originating from Carsail still abound. Now, the clerics of a seaside town have proven that some unusual items are indeed from the legendary city, and two priests involved in the process, as well as a mysterious stranger, are missing. Are player characters willing to risk life and breath beneath the water to find the lost city?

Does the city truly exist, or is the story simply a hoax put forth by crooked fishermen? Take the plunge-explore The Murky Deep! Ritchie, is the first in a series of General Adventures. It was published in February Beginning the General Adventures. However, TSR also decided to return to the world of "generic" or "general" adventure material that could be used in any setting.

TSR stopped using module codes in , but they continued to publish a couple of generic adventures or adventure resources each year — usually marked by a black frame on the cover. Some, such as "Temple, Tower, and Tomb" , were probably originally intended for the "GA" series.

Despite being generic and intended for use in any campaign, "The Murky Deep" has an Irish-influenced setting, complete with gods like "Manannan Mac Lir". About Underwater Adventuring. Sahuagin appear as villains in "The Murky Deep" — a popular choice for underwater adventuring that also showed up in U3: "The Final Enemy". As is common in underwater adventures, this one also features a bit of nautical adventuring too — as the PCs sail to their adventure location and meet nautical wandering monsters along the way.

Adventuring Tropes. As was common in the 2e era, this is a plot-heavy adventure with a fair amount of backstory. Future History. Dragon February , released around the same time, had a small section on underwater gaming, including stats for sea serpents and new underwater adventuring rules. About the Creators. Please feel free to mail corrections, comments, and additions to shannon. Customers Who Bought this Title also Purchased.

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