GURPS POWER UPS PDF

This book looks at ways to tweak it, goes in depth over possible consequences, and overs related ideas such as new attributes. GURPS Power-Ups 9: Alternate Attributes is a tinker heavy book, not for newbies or those afraid of some math and analysis, but for those who like to tinker, it has some great material! Chapter 1: Playing With Points 9 pages The heaviest read, this chapter really points out how well balanced the attributes Primary and Secondary are and provides not only Under the Hood math but some brief history and concept origins. This was the most boring and hard to read chapter for me quite a bit of math, not my strong suit but really enlightening.

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On any lesser suc-cess or a failure, theres no effect. Enhanced Move advantage, Cosmic and,9. In practical terms, once upss day, the user may take an Attackmaneuver to plant his staff in the ground or make a similarbold gesture, like smashing his oil lamp and initiate the Storm. Chosen well, a ugrps isnt just a point savings; its also away to add depth and color to your character.

The effects and value depend on theunderlying advantage: As a general rule, extreme levels of any enhancement can beproblematic. The GM considers the ramifications,and rules that once powwr raises his army, all of his existingspells will instantly end, and he cannot cast another spell aslong as even one zombie remains alive.

After all, the whole point ofCosmic is to let its underlying advantage break the rules! If the advantage addsa new sense e. Thus, Cos-mic Dodge lets you attempt to dodge a surprise attack, Cos-mic Parry Rapier makes it possible to parry a flail, CosmicBlock allows you to try blocking a bullet, and so on.

You have to accelerate to reach top speed. Using an ability that cant be activated againuntil its ghrps expires e. Thus, before each skill roll, those affected must rollagainst Will. Hard to Use limitation, Terror is a special case,in that subjects also get a bonus to resist further use, whetherthey succeed or fail. At the GMs option, these rules can be used to modify onetype of unarmed damage e. The GM is free to modify the amount of Corruption gained,changing the values above.

This dividestheir cost by 5, to 4 points, which is the price Zach actuallypays for this emergency contingency plan. Gurpa attack Your attack or activation roll, and the subjects defense orresistance roll if anycannot be rerolled by anyone elses non-Cosmic meta-game abilities unless you want it to be.

Those who try this as a free action allowed once per turn roll thrust damage. Please include a self-addressed,stamped envelope SASE any time you write us! It is powerr reduced by 1 forevery 5 points of basic damage, however, as thats part of howcorrosion damage works, not a Cosmic effect.

You can go from astanding start to top speed, or vice-versa, in a single Movemaneuver. Otherwise, divide the advantagelevel by the answer to step 1.

For otherabilities, the advantage works until you need to make a successroll for it. For step 2, theadvantage level 12 divided by the enhancement level 6 is2, which means that every two levels of Powsr Attack pastthe first will lose a level of Accurate.

B is a catchall limitation a means torestrict your ability in a way that other limitations dont cover. Additional details on several limitations from the Basic Set — and on concepts such as applying limitations to disadvantages. Further benefits depend on what type of potential advan-tage you have. B for attacks that inflictfatigue damage. You must takea separate Ready maneuver to make contact with each com-panion, who must be within reach. Roll damage normally and apply it to your foes weapon ona successful parry by either of you; see Damage to Objects p.

You may also use abil-ities like Power Blow p. The value of this limitation dependson the amount of time that you must spend taking Concentratemaneuvers first: Your body has not adapted to make proper use of this ability. It may be com-bined with Side Effect. At the GMs option, any attack may be ableto ricochet in a cinematic or four-color supersgame but if so, lacking this enhancementmeans the attacks damage or level, forAfflictions, Binding, etc.

The GMmight balk if you wanted to spend points on a powerful Patrongroup without first earning their trust and goodwill. Selective Effect enhancement, The following rules always require significantGM oversight. If your roll fails, all future attempts to activate it untilyou succeed cost a flat 1 FP but are at no additional penalty.

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Once On, Stays On enhancement, You cant attack multipletargets or an area with spraying fire or suppression fire, how-ever you can powr ever attack one target. Thus, for the most part, general limitations aside from Mit-igator shouldnt be applied to disadvantages. The top speed granted by Enhanced Move differs fromBasic Move in a few ways: B jps presence of an item or environment. Note that some levels have two equally limitingeffects; you must choose which alternative applies when buy-ing this enhancement.

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On any lesser suc-cess or a failure, theres no effect. Enhanced Move advantage, Cosmic and,9. In practical terms, once upss day, the user may take an Attackmaneuver to plant his staff in the ground or make a similarbold gesture, like smashing his oil lamp and initiate the Storm. Chosen well, a ugrps isnt just a point savings; its also away to add depth and color to your character.

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